Portrait of Sean Courtney

About me

Vancouver BC, Canada

Product / UX / UI designer. I care about visual craft, accessibility, and interfaces that actually ship.

Fifteen years in restaurants taught me constraints are the real work. I design dense products that stay calm, playful ones that aren't dumb, and I don't accept "that's just how it is" without a good reason.

How I design

Standards I bring into every project.

Perspective

Access is part of the craft

I'm Métis, and I grew up with disability in my family. Inclusion isn't abstract for me. I design for nuance, treat people as equals, and treat accessibility as a finish-line decision, not a late add-on.

Practice

Constraints make better work

Restaurants, hosting, and code came before the design title. That path keeps me close to the product: respect the limits, keep systems clear, finish by hand when it matters, and use AI as a tool rather than the whole method.

Partnership

Detail with a reason behind it

I work best with teams that care about the pixels and can explain the why. Games, product, or dense tools: curiosity and clear problem-solving matter as much as the polish.

What I work on

Craft areas, plus the tools and systems I use to ship.

  • Branding
  • Research
  • Visual design
  • UX UI Design
  • Graphic design
  • Accessibility
  • Design systems
  • Motion

Tools and systems

  • Figma
  • Cursor
  • GitHub
  • SwiftUI
  • iOS
  • HTML / CSS
  • Cloudflare
  • Illustrator
  • Tokens