Perspective
Access is part of the craft
I'm Métis, and I grew up with disability in my family. Inclusion isn't abstract for me. I design for nuance, treat people as equals, and treat accessibility as a finish-line decision, not a late add-on.
Vancouver BC, Canada
Product / UX / UI designer. I care about visual craft, accessibility, and interfaces that actually ship.
Fifteen years in restaurants taught me constraints are the real work. I design dense products that stay calm, playful ones that aren't dumb, and I don't accept "that's just how it is" without a good reason.
Standards I bring into every project.
Perspective
I'm Métis, and I grew up with disability in my family. Inclusion isn't abstract for me. I design for nuance, treat people as equals, and treat accessibility as a finish-line decision, not a late add-on.
Practice
Restaurants, hosting, and code came before the design title. That path keeps me close to the product: respect the limits, keep systems clear, finish by hand when it matters, and use AI as a tool rather than the whole method.
Partnership
I work best with teams that care about the pixels and can explain the why. Games, product, or dense tools: curiosity and clear problem-solving matter as much as the polish.
Craft areas, plus the tools and systems I use to ship.